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Baker, D. 2012, Defining Paradata in Heritage Visualization, in: Bentkowska-Kafel, A., Denard, H. and Baker, D. (eds.) Paradata and Transparency in Virtual Heritage, Farnham: Ashgate, 2012

Bateman, J. 2000. Immediate Realities: An Anthropology of Computer Visualisation in Archaeology. Internet Archaeology 8.

Buczynska-Garewicz, H. 2007. Illusions of Virtual Reality. 3D VisA Bulletin 3.

CALLET, P. & S. DUMAZET 2010. Natural lighting, gilts and polychromy of Notre-Dame de Paris Cathedral, in A. Artusi, M. Joly-Parvex, G. Lucet, A. Ribes, and D. Pitzalis (ed.), Conference Proceedings, 11th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 63-70. Aire-la-ville, Switzerland: Eurographics Association. Doi: 10.2312/VAST/VAST10/063-070

Calogero, E., Jaime Kaminski, and David Arnold. 2013. Using procedural modeling to explore alternative designs for the louvre. J. Comput. Cult. Herit. 6, 4, Article 19 (December 2013), 22 pages. DOI=http://dx.doi.org/10.1145/2532630.2512883

CHALMERS, A. 2002. Very Realistic Graphics for Visualising Archaeological Site Reconstructions, in SCCG 02 Proceedings of the 18th spring conference on Computer Graphics, 7-12. ACM Press: New York. Doi: 10.1145/584458.584460

Clark, J. T. 2010. The Fallacy of Reconstruction. In Forte, M. Cyber-archaeology. Archaeopress.

Danielova, M., Kumke, H., Peters, S. 3D Reconstruction and Uncertainty Modelling Using Fuzzy Logic of Archaeological Structures: Applied to the Temple of Diana in Nemi, Italy. Cartographica. DOI: http://dx.doi.org/10.3138/cart.51.3.3160

Dawson, P., Levy, R., 2005. Explore the ideological dimensions of Thule whalebone architecture in arctic Canada, Internet Archaeology 18:1. Available at: http://dx.doi.org/10.11141/ia.18.1

Dawson, P., Levy, R., Gardner, D., Walls, M. 2007. Simulating the Behaviour of Light inside Arctic Dwellings. World Archaeology 39.

De Paepe, T. 2014. “Among the most beautiful synagogues of Western Europe”: A virtual reconstruction of the Rotterdam synagogue of the Boompjes (1725–1940). Digital Applications in Archaeology and Cultural Heritage. Volume 1, Issue 1, 2014, Pages 23–31

Dell’Unto, N et al. 2014. Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project. http://ieeexplore.ieee.org/document/6743804/

Dell’Unto, N et al. 2016. Experiencing Ancient Buildings from a 3D GIS Perspective: a Case Drawn from the Swedish Pompeii Project. J Archaeol Method Theory 23: 73. doi:10.1007/s10816-014-9226-7

Dell’Unto, N et al. 2017. Time travel using 3D-methodologies : visualizing the medieval context of a batismal font. The Archaeology of Time Travel p.25-45. 

Devlin, K. and Chalmers, A. 2001. Realistic Visualisation of the Pompeii Frescoes, in A. Chalmers & V. Lalioti (ed.) AFRIGRAPH 2001 Conference Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality and Visualisation, 43-47. New York: ACM Press. Doi: 10.1145/513867.513878

DEVLIN, K., A. CHALMERS & D. BROWN 2002. Predictive lighting and perception in archaeological representations, in Conference Proceedings, UNESCO World Heritage in the Digital Age, 30th Anniversary Digital Congress. Available at: http://doc.gold.ac.uk/~mas01kd/publications/unesco_paper.pdf.

Earl, G. 2006. At the Edges of the Lens. In Evans, T. and Daly, P. Digital Archaeology, Bridging Method & Theory. Routledge.

Earl, G. 2008. Video Killed Engaging VR? Computer Visualisations on the Television Screen. In Smiles, S and Moser, S. Envisioning the Past: Archaeology and the Image. Blackwell.

Earl, G. 2013. Modeling in Archaeology: Computer Graphic and other Digital Pasts. Perspectives on science 21(2).

EARL, G., PORCELLI, V., PAPADOPOULOS, C., BEALE, G. HARRISON, M., PAGI, H., & KEAY, S. 2013. Formal and informal analysis of rendered space: The Basilica Portuense, in A. Bevan & M. Lake (ed.) Computational Approaches to Archaeological Spaces, 265-306. Walnut Creek: Left Coast Press.

Eiteljorg, H. 2000. The Compelling Computer Image – A Double-Edged Sword. Internet Archaeology 8.

Frankland, T., 2012. A CG Artist’s Impression: Depicting Virtual Reconstructions Using Non-Realistic Rendering Techniques, in: Chrysanthi, A., Murrieta Flores, P. and Papadopoulos, C. (eds.) Thinking beyond the Tool: Archaeological Computing and the Interpretive Process, BAR International Series, 2012, 2344, 24-39.

Frischer, B. et al. 2016. Archaeoastronomical experiments supported by virtual simulation environments: Celestial alignments in the Antinoeion at Hadrian’s Villa (Tivoli, Italy). Digital Applications in Archaeology and Cultural Heritage. Volume 3, Issue 3, 2016, Pages 55–79.

Giles, K., Masinton, A., & Arnott, G. (2012). Visualising the Guild Chapel, Stratford-upon-Avon: digital models as research tools in buildings archaeology. Internet Archaeology, (32). doi:10.11141/ia.32.1

Gillespie, S., Volk, M. 2014. A 3d model of Complex A, La Venta, Mexico. Digital Applications in Archaeology and Cultural Heritage Volume 1, Issues 3–4, 2014, Pages 72–81

Gillings, M. 2005. The Real, the Virtually Real, and the Hyperreal: The Role of VR in Archaeology. In Smiles and Moser (eds) Envisioning the Past. Archaeology and the Image.

Goodrick, G. and Gillings, M., Constructs, Simulations and Hyperreal Worlds: The Role of Virtual Reality (VR) in Archaeological Research, in: Lock, G. and Brown, K. (eds.) On the Theory and Practice of Archaeological Computing, 2000, 41-58

HAPPA, J., A. ARTUSSI, K. DEBATTISTA, K. BASHFORD-ROGERS, T., V. HULUSIĆ & A. CHALMERS 2009. The virtual reconstruction and daylight illumination of the Panagia Angeloktisti, in K. Debattista, C. Perlingieri, D. Pitzalis, & S. Spina (ed.), VAST 2009: the 10th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, 49-56. Airela-Ville, Switzerland: Eurographics Association. Doi: 10.2312/VAST/VAST09/049-056

Hermon, S. and Fabian, P. 2002. Virtual Reconstruction of Archaeological Sites. Some Archaeological Scientific Considerations. In Niccolucci, F. (ed.). Virtual Archaeology. Proceedings of the VAST Euroconference, Arezzo 24-25 November 2000. ArcheoPress.

Houde, S. et al.  2016. An evaluation of three methods for visualizing uncertainty in architecture and archaeology. DOI: 10.1109/SciVis.2015.7429507

IRAWAN, P., J.A. FERWERDA & S.R. MARSCHNER 2005. Perceptually based tone mapping of high dynamic range image streams, in K. Bala & P. Dutré (ed.) EGSR’05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques, 231-242. Aire-la-Ville, Switzerland: Eurographics Association. Doi: 10.2312/EGWR/EGSR05/231-242

Jacobsen, J., and Holden, L. 2007. Virtual Heritage: Living in the Past. Techne 10(3).

Kensek, K. Dodd, L. Cipolla, N. 2004. Fantastic Reconstructions or Reconstructions of the Fantastic? Tracking and Presenting Ambiguity, Alternatives, and Documentation in Virtual Worlds. Automation in Construction 13.

KORMANN, Mariza, KATSONOPOULOU, Dora, KATSAROU, Stella and LOCK, Gary (2016). Creating interactive 3D visualizations of archaeological data : a case study of the Early Bronze Age Helike Corridor House. In: 41st International Symposium on Archeometry : ISA 2016. Taylor & Francis. 

Lai, L. et al. 2015. 4D recording and analysis: The case study of Nuraghe Oes (Giave, Sardinia). Digital Applications in Archaeology and Cultural Heritage, Volume 2, Issue 4, 2015, Pages 233-239

LEDDA, P., L. PAULO SANTOS & A. CHALMERS 2004. A local model of eye adaptation for high dynamic range images, in AFRIGRAPH ’04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, 151-160. New York, NY, USA: ACM. Doi: 10.1145/1029949.1029978

Jin Liu and Zhong-Ke Wu. 2015. Rule-Based Generation of Ancient Chinese Architecture from the Song Dynasty. J. Comput. Cult. Herit. 9, 2, Article 7 (December 2015), 22 pages. DOI: http://dx.doi.org/10.1145/2835495

Mamoli, M. 2014. Towards a Theory of Reconstructing Ancient Libraries. PhD Thesis.

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Molyneaux, B. L. 1999. Fighting with Pictures: The Archaeology of Reconstructions. Journal of Mediterranean Archaeology 12 (1), 134-6.

Moser, S. 2001. Archaeological Representation: The Visual Conventions for Constructing Knowledge about the Past. In Hodder, I. (ed.) Archaeological Theory Today.

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Papadopoulos, C. and Earl, G. 2009. Structural and Lighting Models for the Minoan Cemetery at Phourni, Crete. In Proceedings of the 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage.

Papadopoulos, C. and Earl, G. 2014. Formal Three-dimensional Computational Analyses of Archaeological Spaces. In Paliou, E., Lieberwirth, U., Polla, S. (eds) Spatial Analysis in Past Built Spaces. De Gruyter.

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Pletinckx, D. 2007. Interpretation Management, How to make sustainable visualisations of the past. EPOCH Knowhow book.

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Remondino, F. & Campana, S. 2014. 3D recording and modelling in archaeology and cultural heritage : theory and best practices. Archaeopress.

Riedel, A. and Bauer, T., Three-Dimensional Computer Models as a Working Tool for Documentation and Investigation in Building Archaeology – Pretty and Useful? In: Posluschny, A., Lambers, K. and Herzog, I. (eds.) Layers of Perception: Proceedings of the 35th International Conference on Computer Applications and Quantitative Methods in Archaeology, 2008, 35, 141

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Rodrigues, N. et al. 2014. Reconstruction and generation of virtual heritage sites. Digital Applications in Archaeology and Cultural Heritage. Volume 1, Issues 3–4, 2014, Pages 92–102

Roussos, I. 2003. High fidelity Lighting of Knossos, in D. Arnold, A. Chalmers, F. Niccolucci (ed.), VAST’03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 195-202. Aire-la-Ville, Switzerland: Eurographics Association. Doi: 10.2312/VAST/VAST03/195-202.

Roussou, M. & Drettakis, G. 2003. Photorealism and Non-Photorealism in Virtual Heritage Representation. In First Eurographics Workshop on Graphics and Cultural Heritage. Edited by A. Chalmers, D. Arnold, F. Niccolucci.

Rua, H. and Alvito, R. 2011. Living the Past: 3D models, virtual reality, and game engines as tools for supporting archaeology and the reconstruction of cultural heritage – the case study of the Roman Villa of Casal de Freiria. Journal of Archaeological Science 38: 3296-3308.

Rua, H. & Gil, A. 2014. Automation in heritage – Parametric and associative design strategies to model inaccessible monuments: The case-study of eighteenth-century Lisbon Águas Livres Aqueduct. Digital Applications in Archaeology and Cultural Heritage. Volume 1, Issues 3–4, 2014, Pages 82–91

Ryan, N., Documenting and Validating Virtual Archaeology, Archeologia e Calcolatori, 2001, 12, 245-273

Sanders, D. Persuade or Perish: Moving Virtual Heritage beyond Pretty Pictures of the Past. In Proceedings VSMM ’01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia. IEEE.

Schäfer, A. 2015. Virtually reassembling Angkor-style Khmer temples. Digital Applications in Archaeology and Cultural Heritage. Volume 2, Issue 1, 2015, Pages 2–11

Sundstedt, V., Chalmers, A., Martinez, P. 2004. High Fidelity Reconstruction of the Ancient Egyptian Temple of Kalabsha. ACM.

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Thomas, J. 2008. On the Ocularcentrism of Archaeology. In Thomas, J and Jorge, V. O. Archaeology and the Politics of Vision in a Post-Modern Context. Cambridge Scholars Publishing.

Watterson, A. 2015. Beyond Digital Dwelling: Re-thinking Interpretive Visualisation in Archaeology. Open Archaeology 1(1).

Wittur, J. 2013. Computer-generated 3d-Visualisations in Archaeology. Between Added Value and Deception. BAR Series 2463. Archaeopress.

Younan, S. & Treadaway, C. 2015. Digital 3D models of heritage artefacts: Towards a digital dream spaceDigital Applications in Archaeology and Cultural Heritage. Volume 2, Issue 4, 2015, Pages 240–247

ZÁNYI, E. 2007. High dynamic range display of authentically illuminated Byzantine art from Cyprus, in D. Arnold, F. Niccolucci, A. Chalmers (ed.), VAST’07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 87-92. Aire-la-Ville, Switzerland: Eurographics Association. Doi: 10.2312/VAST/VAST07/087-092

 

*Please note, this is by no means a comprehensive bibliographic list. You are expected to do your own research and find relevant case studies and papers on 3D visualisation and reconstructions in archaeology and cultural heritage.

 

Other Resources

The following conference proceedings and journals specialise in Digital Cultural Heritage. These might be helpful especially for case studies on digital (re)constructions.

Conference Proceedings

Computer Applications & Quantitative Methods in Archaeology Conference http://proceedings.caaconference.org/
2014 & 2015 proceedings are available through Archaeopress Publishers

Electronic Visualisations and the Arts – London: http://www.eva-london.org/publications

The International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST).

Journals

ACM Journal on Computing and Cultural Heritage
http://jocch.acm.org/

International Journal of Heritage in the Digital Era
http://www.digital-heritage-journal.eu/

Digital Applications in Archaeology and Cultural Heritage http://www.sciencedirect.com/science/journal/22120548/ 

Internet Archaeology
http://intarch.ac.uk/

Archeologia e Calcolatori
http://www.archcalc.cnr.it/index.htm