Apart from lectures and supervised practical exercises, which will be the main teaching methods, classes will encourage active learning through discussion, group activities and critical thinking exercises. Students will be required to reflect on the main concepts discussed in the class, while presenting, discussing and analysing works and text extracts of theoreticians and practitioners in the field. A field trip (museum and/or archaeological site) will also allow to put into practical effect the theoretical concepts taught in the classroom. In addition, small projects that require research, collaboration and synthesis will help students to develop their own research capabilities. Teaching methods also include supervised and unsupervised practical exercises, use of electronic tutorials, online learning resources, library resources, as well as preparation, and participation in short presentations of particular topics related to the module.
Contact hours are in the form of a 1 hour session of teaching followed by a two-hour long practical or hands-on experience of a particular tool or method. Additional time will be available for both supervised and unsupervised practical study. Students are strongly advised to undertake private study and practice especially for the second half of the module on 3D modelling.
Course Introduction. Presentation of the Module and Assessments. Digital Applications and 3D visualisation in Cultural Heritage (development of the field, debates and challenges)
3D Recording I: Laser Scanning (theory, applications, and practice)
3D Recording II: Photogrammetry and Structure from Motion (theory, applications, and practice) + Discussion Group on the Theory of Digital Heritage: Reconstructions
3D Recording III: Polynomial Texture Mapping and Reflectance Transformation Imaging (theory, applications, and practice) + Discussion Group on the Theory of Digital Heritage
Virtual, Augmented and Mixed Cultural Heritage (theory and applications)
3D Modelling I: Introduction to 3D Modelling. Thinking in Three-dimensions. Conceptual design with SketchUp. + Discussion Group on the Theory of Digital Heritage
3D Modelling II: Digital Reconstructions and Simulations in Cultural Heritage (theory, principles, and applications) + Discussion Group on the Theory of Digital Heritage
3D Modelling III: Introduction to 3dsMax Design (theory and practice)
3D Modelling IV: Working with Objects (theory and practice)
3D Modelling V: Materials and Textures (theory and practice)
3D Modelling VI: Cameras and Lighting (theory and practice)
3D Modelling VII: Rendering and Animation (theory and practice)